PRESS KIT

BOTTLENECK

The Strait of Hormuz Crisis Game

A journalistic newsgame about the world's most dangerous chokepoint.

// THE PITCH

A FREE BROWSER NEWSGAME ABOUT THE 2026 STRAIT OF HORMUZ CRISIS.

BOTTLENECK is a free browser-based newsgame about the 2026 Strait of Hormuz crisis. You play a crisis maritime coordinator with three transit slots per day for ten days, triaging oil tankers, food bulkers, LNG carriers, fertilizer ships, container vessels, and military escorts through the chokepoint that carries roughly a fifth of the world's seaborne oil. Every decision cascades. Block oil, and fuel queues form in Mumbai. Authorize military escort, and Tehran's trust collapses. Prioritize food cargo, and Japan loses its LNG supply. There is no clean solution. Only trade-offs.

The game is built on verified reporting - 125+ linked sources, 40 ships modeled on real cargo flows, five stakeholders grounded in named officials and named interests, a cascade engine calibrated against Windward Maritime Intelligence and Lloyd's List daily transit data showing the actual collapse from roughly 130 transits per day to near zero. The endgame compares your decisions against the real-world numbers. It plays in fifteen to twenty minutes in any browser, in English, Polish, or Spanish. Free, independent, no studio.

Tanker at dusk
// VIDEO

WATCH THE TRAILER

“30 seconds. The chokepoint. The cascade. The triage.”

PRODUCTION SCALE:
72/ source files
15,626/ lines of code
31+/ components
10/ engine modules
792 × 3/ i18n keys × languages
22/ build sessions
17/ days
TRAILER 02 - CINEMATIC: THE PROBLEM

Coming soon. The Hormuz crisis without the game UI. Check back, or contact Jakub for an early cut.

TRAILER 03 - PURE GAMEPLAY
// ROLES

THE FIVE STAKEHOLDERS

Every decision cascades through five named interests. Each carries its own logic. None is the villain.

ANALYST

ANALYST

Energy markets, supply chains, transit data. The reader inside the game.

HUMANITARIAN

HUMANITARIAN

Food, fertilizer, medicine. Cargo that does not make headlines until it stops moving.

MILITARY OFFICER

MILITARY OFFICER

Escort doctrine, rules of engagement, risk to flag and crew.

SHIPPING EXECUTIVE

SHIPPING EXECUTIVE

Insurance markets, charter contracts, fleet exposure. The industry that pays the queue.

NAVAL CAPTAIN

NAVAL CAPTAIN

The ship at the chokepoint. The decision the player authorizes lands here first.

// ASSETS

WHAT THE PLAYER TRIAGES

Different ship classes. Each carries different cargo, different risk, different consequence.

CHEMICAL TANKER
FOOD BULKER
LNG CARRIER
NAVAL ESCORT
OIL TANKER
// METHODOLOGY

BUILT ON VERIFIED REPORTING

Every Dispatches entry inside the game links back to its original article, by name and by date. Every casualty number, every quote, every URL is tied to a real outlet. Five ship encounters carry “Verified Event” tags mapped one-to-one to specific named incidents - including the IRGC navy chief's death, the April 18 re-closure, and the USS Spruance's seizure of the Iranian-flagged Touska on April 19.

WHAT IT IS NOT

NOT IRAN-AS-VILLAIN

The stakeholder system gives Tehran, Washington, and the shipping industry equal weight as named interests with their own logic.

NOT A TECH DEMO

The interactivity serves the reporting, not the other way around.

NOT A SEQUEL

Standalone. Single project. No franchise.

NOT PROMOTIONAL

Independent, self-funded, self-hosted. No publication paid for placement. No advertiser.

Jakub Gornicki

JAKUB GORNICKI

Jakub Gornicki is a journalist and artist working at the intersection of reportage, physical space, and interactive form. He works under the term Artistic Journalism - the practice of giving reporting physical, spatial, or interactive form so that it reaches audiences who would otherwise scroll past it. He is the co-founder and Creative Director of Outriders, an award-winning global newsroom. His current projects include Reakcja (journalism on stage, premiering autumn 2026), Portal (a public-art installation, 2026), and BOTTLENECK - a newsgame about the 2026 Strait of Hormuz crisis. Previously, as COO of the ePaństwo Foundation, he helped launch Code for Poland, the Personal Democracy Forum in Central and Eastern Europe, and TransparenCEE.

RECOGNITION
  • (Paszport Polityki - Kultura cyfrowa (2022))
  • (Polsko-Niemiecka Nagroda Dziennikarska (2021))
  • (INMA Global Media Awards (2023-24))
  • (Hostwriter Pitch Prize (2017))
  • (European Press Prize shortlist (2021))
  • (Grand Press Digital (2017 / 2026))
  • (New Europe 100 Challengers (2014))

He has presented at INMA Summits in New York, Dublin, and Toronto, the iMEdD Forum in Athens, b° future in Bonn, and the International Journalism Festival in Perugia. Works internationally.

TEAM AND CREDITS

BY JAKUB GORNICKI. CONCEPT, JOURNALISM, GAME DESIGN, ART DIRECTION, SOURCING, AND QA BY JAKUB. CODE EXECUTED IN COLLABORATION WITH CLAUDE (ANTHROPIC), SESSION-BY-SESSION, UNDER DIRECTION.

BOTTLENECK was built session-by-session - I directed the work, AI executed code I read, audited, and corrected. I made every editorial call. I sourced every article. I wrote every line of journalism inside the game. The 22 build sessions, the 125+ verified URLs, the cascade math, the real-data calibration, the i18n in three languages - these were all my decisions, made in real time. The code that implemented those decisions was AI-generated and human-audited.

// PROJECT FACTS
TYPE

Newsgame · Journalistic game · Serious game

GENRE

Crisis-management simulation · Triage · Narrative strategy

FORMAT

Free, browser-based, single-player

LANGUAGES

English · Polish · Spanish

DURATION

15-20 minutes per playthrough

REPLAYABILITY

Yes - decisions, incidents, and cascade outcomes vary between runs

PLATFORMS

Web - any modern browser, mobile and desktop, fully responsive

PRICE

Free, ad-free, no paywall

RELEASE DATE

27 April 2026

STATUS

Released - live

VERIFIED SOURCES

125+ linked articles inside the game

REAL TRANSIT DATA

Windward Maritime Intelligence, Lloyd's List, PIB India, Kpler. Pre-crisis baseline ~130/day. Crisis average ~3.7/day (97% collapse).

CALIBRATION

Endgame compares player decisions against real-world transit collapse

VERIFIED EVENTS

5 ship encounters mapped 1:1 to specific named incidents

MONETIZATION

Free for streaming, Let's Play, monetized video coverage. Press use: free for editorial, credit "Jakub Gornicki / jakubgornicki.com". No embargo.

Concept and journalismJakub Gornicki
Code executionClaude (Anthropic), via Claude Code
DesignGoogle Stitch and Claude Design
FrameworkNext.js 16
LanguageTypeScript
StylingTailwind CSS 4
Internationalizationnext-intl v4 (EN/PL/ES)
Hosting and deployVercel
AudioWeb Audio API
Maritime dataWindward, Lloyd's List, PIB India, Kpler
ImageryEverything generated by AI (Leonardo AI, Nano Banana ChatGPT 5.4)
Editorial sourcesReuters, AP, AJ, CNN, Guardian, Bloomberg...

The reporting that BOTTLENECK draws on is the work of hundreds of journalists from outlets named above, who covered the 2026 Strait of Hormuz crisis day by day. The game is a derivative form of journalism that depends entirely on theirs. Every Dispatches entry inside the game links back to the original article, by name and by date.

LICENSE AND CREDIT

REQUIRED CREDIT

All press use is free for editorial purposes. Required credit: Jakub Gornicki / jakubgornicki.com - or a link to https://jakubgornicki.com is sufficient.

MONETIZATION POLICY

Streaming and Let's Play coverage allowed, including monetized videos. The game itself is free, ad-free, no paywall. No embargo - the game is already public.

PRESS CONTACT

Available for interviews in English and Polish.