The Strait of Hormuz Crisis Game
A journalistic newsgame about the world's most dangerous chokepoint.
BOTTLENECK is a free browser-based newsgame about the 2026 Strait of Hormuz crisis. You play a crisis maritime coordinator with three transit slots per day for ten days, triaging oil tankers, food bulkers, LNG carriers, fertilizer ships, container vessels, and military escorts through the chokepoint that carries roughly a fifth of the world's seaborne oil. Every decision cascades. Block oil, and fuel queues form in Mumbai. Authorize military escort, and Tehran's trust collapses. Prioritize food cargo, and Japan loses its LNG supply. There is no clean solution. Only trade-offs.
The game is built on verified reporting - 125+ linked sources, 40 ships modeled on real cargo flows, five stakeholders grounded in named officials and named interests, a cascade engine calibrated against Windward Maritime Intelligence and Lloyd's List daily transit data showing the actual collapse from roughly 130 transits per day to near zero. The endgame compares your decisions against the real-world numbers. It plays in fifteen to twenty minutes in any browser, in English, Polish, or Spanish. Free, independent, no studio.

“30 seconds. The chokepoint. The cascade. The triage.”

Coming soon. The Hormuz crisis without the game UI. Check back, or contact Jakub for an early cut.
Every decision cascades through five named interests. Each carries its own logic. None is the villain.

Energy markets, supply chains, transit data. The reader inside the game.

Food, fertilizer, medicine. Cargo that does not make headlines until it stops moving.

Escort doctrine, rules of engagement, risk to flag and crew.

Insurance markets, charter contracts, fleet exposure. The industry that pays the queue.

The ship at the chokepoint. The decision the player authorizes lands here first.
Different ship classes. Each carries different cargo, different risk, different consequence.
Every Dispatches entry inside the game links back to its original article, by name and by date. Every casualty number, every quote, every URL is tied to a real outlet. Five ship encounters carry “Verified Event” tags mapped one-to-one to specific named incidents - including the IRGC navy chief's death, the April 18 re-closure, and the USS Spruance's seizure of the Iranian-flagged Touska on April 19.
The stakeholder system gives Tehran, Washington, and the shipping industry equal weight as named interests with their own logic.
The interactivity serves the reporting, not the other way around.
Standalone. Single project. No franchise.
Independent, self-funded, self-hosted. No publication paid for placement. No advertiser.
BY JAKUB GORNICKI. CONCEPT, JOURNALISM, GAME DESIGN, ART DIRECTION, SOURCING, AND QA BY JAKUB. CODE EXECUTED IN COLLABORATION WITH CLAUDE (ANTHROPIC), SESSION-BY-SESSION, UNDER DIRECTION.
BOTTLENECK was built session-by-session - I directed the work, AI executed code I read, audited, and corrected. I made every editorial call. I sourced every article. I wrote every line of journalism inside the game. The 22 build sessions, the 125+ verified URLs, the cascade math, the real-data calibration, the i18n in three languages - these were all my decisions, made in real time. The code that implemented those decisions was AI-generated and human-audited.
Newsgame · Journalistic game · Serious game
Crisis-management simulation · Triage · Narrative strategy
Free, browser-based, single-player
English · Polish · Spanish
15-20 minutes per playthrough
Yes - decisions, incidents, and cascade outcomes vary between runs
Web - any modern browser, mobile and desktop, fully responsive
Free, ad-free, no paywall
27 April 2026
Released - live
125+ linked articles inside the game
Windward Maritime Intelligence, Lloyd's List, PIB India, Kpler. Pre-crisis baseline ~130/day. Crisis average ~3.7/day (97% collapse).
Endgame compares player decisions against real-world transit collapse
5 ship encounters mapped 1:1 to specific named incidents
Free for streaming, Let's Play, monetized video coverage. Press use: free for editorial, credit "Jakub Gornicki / jakubgornicki.com". No embargo.
The reporting that BOTTLENECK draws on is the work of hundreds of journalists from outlets named above, who covered the 2026 Strait of Hormuz crisis day by day. The game is a derivative form of journalism that depends entirely on theirs. Every Dispatches entry inside the game links back to the original article, by name and by date.
All images, lazy-loaded. Click to enlarge. Right-click to save.


















Free for editorial use. Required credit: Jakub Gornicki / jakubgornicki.com.
ZIP / FULL PRESS KIT BUNDLE
MP4 / 30-SECOND TRAILER
MP4 / HERO KEY VISUAL LOOP
PNG / FULL LOCKUP LOGO
PNG / APP ICON
PNG / SCREENSHOTS (8)
PDF / PRESS RELEASE - ENGLISH
PDF / PRESS RELEASE - POLISH
All press use is free for editorial purposes. Required credit: Jakub Gornicki / jakubgornicki.com - or a link to https://jakubgornicki.com is sufficient.
Streaming and Let's Play coverage allowed, including monetized videos. The game itself is free, ad-free, no paywall. No embargo - the game is already public.
Available for interviews in English and Polish.